Dauntless wound damage7/15/2023 ![]() When acidic "converts" part damage to wound damage, it reduces all your part damage by x% and applies an additive x% to Att. Damage multipliers that specify that it is part damage, for example sharpened, or unique effects that give % part damage. (((Base+BaseFlat) * partDMG Mult) + partFlat) * Att.Type Mult * Crit * rawDMG Mult * Power Mult * Marksman * Acidic Penalty Name The only healthFlat is Precision Sights mod, which buffs health and part damage. This value can be anywhere from 0.15 to 1.535 currently, but stagger and wound maxes at 1.0Ī flat bonus for that specific damage type.įor example Bladestorm (part), Weighted Strikes(stagger) or Barbed(wound). Raw damage multipliers, Damage multipliers that doesn't specify a specific damage type.įor example Ragehunter, Savagery, Predator or Axe determination stacks.Ī multiplier generated by comparing your weapon power with the behemoths power, check the weapon power tab for details. The multiplier if the hit was a critical strike, starts at x1.5, and can be increased further with perks such as Cunning, Pulse, Discipline or Transcendant Spite Acidic damage will increase the wound amount of this by an additive x% This includes the part damage bonus on wounded parts as well as severable bonus. The attack type specific multiplier for the hit used, check the list below. This includes Hellion Unique Effect, Boreus Unique Effect, Hurricane Blades mod, and Primed Hammer hits Check the weapon tabs for a list of the attacks for each weaponĮffects that add directly to base instead of later in the calculation. The base damage, or unmodified damage of the hit. Type Mult * Crit * rawDMG Mult * Power Mult * Marksman Name The Core/Health of a Behemoth can be calculated with this formula: Here you will find approximate calculations to different kinds of damage. Welcome to the In-depth part of this page. Meaning the information below is gonna be technical conserning the mechanics of the game. This next part has been listed under the In-Depth Category. ![]() One example of these changes that occur is Charrogg, who has unique parts to break off - his blaze vents - that prevent him from spewing out fire during certain moves.Īll weapons can deal part damage, but slashing weapons ( Sword, Axe, War Pike, and Chain Blades) have a +50% part damage bonus when attacking Behemoth tails or other severables.Ĭells that increase or deal part damage include Bladestorm and Sharpened. Once that threshold is reached, that part will break off from a Behemoth as a lootable item and no longer take part damage, the behemoth will also be stunned for a short duration.īreaking parts can alter a Behemoth's attacks and behavior, most often when severing the tail. This damage does not directly damage a Behemoth's actual health pool, and only counts towards the damage threshold for breaking a part. Part damage is the damage dealt to unbroken parts of a Behemoth and is indicated by yellow numbers. ![]() ![]() While other damage types do not damage the health pool, base damage is still being dealt in the background while dealing damage to break points - the number is simply hidden in favour of showing part damage. It is the main way of killing a Behemoth. Core damage is indicated by grey numbers and is damage dealt directly to a Behemoth's health pool.
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